vFrankenstein
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This set required lots of layering to achieve the grimy texture of a ship floor and cement walls. When working on projects that require heavy layering I get most of my help from practicum students in base work. However, because it was a projection heavy show, I had time to teach texturing techniques which is always exciting. By far my favorite charge artist position.
Set Designer: Feresteh Rostampour
Charge Artist: MeJah Balams
I started my journey painting the set for play house creatures at the beginning of July to ensure things would be finished by September. My first goal was texturing the bricks. I spent a total of three weeks using wet and dry techniques to layer the various colors given in paint elevations. I would say that my biggest challenge was drafting the ornamentation for the proscenium arch and sizing them up for a larger stencil. When I did get stumped I did some research and figured it out. What I enjoyed most about this project was being thrown out there to figure it out. It required me to find solutions to unexpected obstacles. It gave me an opportunity to explore leadership roles
​Set Designer: Feresteh Rostampour
Charge Artist: MeJah Balams
Vinegar Tom was my first role as charge artist. In this position I delegated task and balanced out a paint schedule. I learned how vital communication was in getting task completed efficiently. Developing and working on a schedule taught me how to estimate the time frame of a project. I also learned more about estimating paint for a project.